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alt-name message protocol

UDP

  • Connection-less system
    • In contrast to TCP
  • Unreliable delivery
    • No error recovery
    • No reordering of data
    • No flow control
      • Sender determines the amount of data transmitted
  • Widely used in gaming because we don’t care about the message received; we update the data so many times that it does not matter (ping command)

[!quote] OSI Model